Render.Staticval draw :
?signals_alignment:Text_alignment.t ->
?signals:Base.bool ->
?values:Base.bool ->
?waves:Base.bool ->
?style:Window_styles.t ->
?rows:Base.int ->
?cols:Base.int ->
?signals_width:Base.int ->
Waves.t ->
Draw.ctxval draw_full :
?signals_alignment:Text_alignment.t ->
?style:Window_styles.t ->
Waves.t ->
Draw.ctx * Draw.ctx * Draw.ctx